AMD’s FidelityFX Super Resolution upscaling function for games will be available today, with seven games initially available and another 12 coming soon.
AMD’s FidelityFX Super Resolution upscaling function for games will be available today, with seven games initially available and another 12 coming soon. AMD’s Fidelity FX Super Resolution (FSR) upscaling technology is a competitor to Nvidia’s Deep Learning Supersampling (DLSS). Both function in different ways, but they’re both designed to boost gaming performance by allowing games to be produced at lower-than-native resolutions, decreasing GPU load, and then upscaled to the desired native resolution without sacrificing visual quality. This is especially true when applying ray tracing visual effects that need a lot of hardware.
AMD claims that its FSR technique is built on open standards and that it would function on a wide range of hardware, including older desktop and laptop GPUs as well as GPUs embedded into CPUs. One intriguing feature of this technology is that it is vendor-agnostic, meaning it will run on both current and previous-gen Nvidia hardware. While DLSS is only available on Nvidia’s top-tier GeForce RTX GPUs, FSR is believed to work with older and lower-end GeForce GTX versions. This may be effective in extending the life of older hardware.
Ultra Quality, Quality, Balanced, and Performance are the four FSR presets, each of which targets a particular input resolution and scales the target image by 1.3X to 2X. In Performance mode, AMD promises a 2.4X boost in frame rates at 4K. The way FSR affects sharpening in each game can be tweaked by game developers. AMD has also stated that its algorithms would be updated and improved in the future.

Godfall, Anno 1800, Terminator: Resistance, Kingshunt, 22 Racing Series, The Riftbreaker, and Evil Genius 2 are the seven games that will support FSR at launch. Far Cry 6, DOTA 2, Resident Evil Village, Myst, Baldur’s Gate 3, and Farming Simulator 22 are among the upcoming titles and those that will be updated soon to support FSR. EA, Ubisoft, Capcom, Warner Bros Games, Valve, Nixxes, and Crystal Dynamics are among the many game companies and teams that have signed on.
Because AMD’s RDNA2 GPU architecture powers both current-gen and previous-gen Xbox and PlayStation gaming consoles, the company’s platform-agnostic open-source effort is crucial, Samsung’s next-generation flagship Exynos SoC will contain an integrated RDNA2 graphics component, and Tesla’s next in-cabin entertainment system will include an RDNA2-powered gaming platform, it was recently disclosed. It’s unclear whether or not AMD’s hardware customers will use this new functionality.
FSR runs on both Windows and Linux and supports the DirectX 11 and 12 APIs, as well as the Vulkan API. Scaling, unlike DLSS, is entirely spatial and not temporal, which means it recognizes and reconstructs edges and textures without relying on data from previously created frames. It also doesn’t necessitate game-specific neural network training. AMD emphasizes its developer-friendly approach, claiming that integrating FSR into games will take only a few minutes.
FSR is currently available on the Radeon RX 6000 and 6000M series; RX 5000 and 5000M series; Radeon VII; Radeon Vega series; RX 600, RX 500, and certain RX 400 models; and all desktop and mobile Ryzen APUs. The Nvidia GeForce RTX 30 and 20 series, as well as the GTX 16 and GTX 10 series, are supported on the green side.
According to AMD, Godfall runs at 59 frames per second on average at 4K on a Radeon RX 6800 XT GPU, with 87 frames per second in Ultra Quality mode and up to 145 frames per second in Performance mode. The identical game at 1440p played at 66fps on a laptop with a Radeon RX 6800M GPU without FSR, then rose to between 84fps and 108fps depending on the FSR mode. Kingshunt is running at 1440p scaled from 71fps average without FSR to between 93fps and 131fps, with this feature activated on the still-popular Nvidia GeForce GTX 1060.
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